#ifndef GAMESTATE_ASTEROID_HPP
#define GAMESTATE_ASTEROID_HPP

// ---------------------------------------------------------------------------

void GameStateAsteroidsLoad(void);
void GameStateAsteroidsInit(void);
void GameStateAsteroidsUpdate(void);
void GameStateAsteroidsDraw(void);
void GameStateAsteroidsFree(void);
void GameStateAsteroidsUnload(void);



// ---------------------------------------------------------------------------

#endif // CS230_GAME_STATE_PLAY_H_


